TY - JOUR T1 - Serious games as pedagogical tools: impact on medical learning at the faculty of Fez ‎ A1 - Dounia Benammi A1 - Omaima El Bouazzi A1 - Abdelhamid Massik A1 - Samira Jaouhar A1 - Radouane Saadi A1 - Zainab Toujami A1 - Oussama Rharib A1 - Bouchra Oumokhtar JF - Journal of Advanced Pharmacy Education and Research JO - J Adv Pharm Educ Res SN - 2249-3379 Y1 - 2025 VL - 15 IS - 3 DO - 10.51847/Ytbco9uTFf SP - 34 EP - 41 N2 - Improving transfusion safety is a major challenge in medicine, requiring rigorous, diversified training for all those involved in the transfusion chain. Objective: This study aims to evaluate the impact of using simulation-based serious games, in particular a fun card game, on medical students' learning of ABO and RHD compatibility principles, with a focus on their ability to retain and apply this crucial knowledge. A total of 260 health students, who had previously attended a lecture course on transfusion compatibility, took part in this study. An educational card game was introduced to reinforce the concepts covered. Students' performance was measured using pre- and post-tests, guaranteeing participants' anonymity. In addition, a satisfaction questionnaire was distributed to assess student acceptance of this fun learning method. Among the 260 participants, the results showed a significant improvement in knowledge, with the mean score rising from 8.12 ± 3.9 before the intervention to 15.89 after the game (p=0.0001). The majority of students found the approach simple, engaging and enjoyable, which boosted their motivation and involvement. This study demonstrates that the integration of low-cost, interactive simulation-based serious games can not only boost learners' motivation but also significantly improve their mastery of blood transfusion concepts, making learning more structured and memorable‎. UR - https://japer.in/article/serious-games-as-pedagogical-tools-impact-on-medical-learning-at-the-faculty-of-fez-rulp66p3lkqody5 ER -